Project A, Journal entry 1


Date: 7.3. 2023

Activity: 

- Watched the GDC video on one-page designs

- Made my own one-page game design

Notes:

The recommended video was interesting a pretty helpful. Making the one-page design was very fun, and I enjoyed it, although I don't know if it is good enough for the assignment.

Invested hours: 

Video: 1 hour 

One page game design: 3

Outcome:

One-page game design (uploaded to the itch.io page as a .pdf file)

Files

Project_A_hrstka.pdf 1.2 MB
Mar 08, 2023

Get Project A

Comments

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Though the tower idea is cute, this feels more like a very high level overview of how the level could look than the design of the actual level.

Instead of writing "the tower has a reasonable amount of floors", decide on an exact number and design all the floors. Why are there two floors that are just completely empty? 

Don't overuse arrows. The "Boss enemy" label can be on top of the boss icon, no need for a giant arrow. Same goes for other instances.

There is a lot of text. Try to avoid it as much as possible and instead use pictures and one-two word descriptors. 

I like the description of how the tower should look and feel. However it is rather randomly placed in the document, with no title signifying what the text is about. Also you don't need to write "the tower" three times in a row.

In general, avoid words like "should, could" and "there, that". For example simple "decoration and victory text" written on top of the tower is enough.